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1994-09-03
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From erich@eye.com Sun Sep 4 06:57:20 1994
From: erich@eye.com (Eric Haines)
Newsgroups: comp.graphics,comp.graphics.raytracing,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.visualization
Subject: Graphics Gems series questionnaire
Date: 2 Sep 1994 18:45:41 GMT
Organization: 3D/EYE Inc., Ithaca, NY
NNTP-Posting-Host: hemlock.eye.com
I'm posting this survey for Jenifer Niles, who is the person at Academic Press
who coordinates the creation of the Graphics Gems series. Here's your chance
to tell Academic Press what you'd like to see in the future.
Eric Haines
----------
GRAPHICS GEMS SURVEY
[please edit and send to Jenifer Niles at jniles@igc.org]
In planning for future volumes ofThe Graphics Gems Series I would like to ask
a few questions about how you use the books and what aspects are most useful
to you.
1) If you have more than one volume of the series, which would you select as
the best model for topical coverage?
Glassner Gems I,
Arvo Gems II,
Kirk Gems III,
Heckbert Gems IV
Which would you select for best level of coverage?
Glassner Gems I,
Arvo Gems II,
Kirk Gems III,
Heckbert Gems IV
2) Which topics do you look up most frequently in the books you have?
1:Frequently 2: Sometimes 3: Rarely
Please place the appropriate number by the topics you use.
Modeling Numerical Programming
Algorithms Rendering
3-D Geometry Ray Tracing
Graphic Design Frame Buffer Techniques
Shading Transformations
Others (please list with an appropriate number)
Within the categories you list as frequent, are there specific topical areas
you look for (e.g. antialiasing, morphing, etc.)?
Please list
3) Are there any topics we should add to the coverage of the series?
Please list.
4) Are there any topics we should remove from the coverage of the series?
Please list.
5) When you use the books in the series, is it primarily to look up a quick
solution to a problem, or is it for more detailed program development?
Quick Solutions Detailed Solutions
For the next 2 questions, please refer to your answer in #1.
6) For the Gems you use frequently, what is the ideal length?
2-3 pages 3-6 pages 6-10 pages
7) Would you prefer to see more explanation/theory with the gems you
frequently reference?
Yes No
8) Have you used the code provided with the techniques in your own programs?
Please choose one:
1: Frequently 2: Occasionally 3: Rarely or never.
9) If we can make the books less expensive by removing the color insert, would
this be acceptable?
Yes No
10) Would you buy these books in paperback if they were $5.00 less?
Yes No
11) We are working on a CD-ROM which contains the first 3 volumes of the
series, if you purchase this product, which platform would you require?
MAC IBM UNIX
[if UNIX, please specify (e.g. SUN, SGI, HP, etc.)]
OPTIONAL:
NAME
ADDRESS
CITY/STATE/ZIP
PHONE:
EMAIL:
OCCUPATION:
Please send any additional comments to jniles@igc.org
Thank you for taking the time to complete this survey. This information will
be very useful in the development of future volumes in the Graphics Gems
Series.